Apple mail plugin development
Apple Mail plugin development!
To develop a plugin for Apple Mail, you'll need to create a macOS app that interacts with the Mail app using Apple's MailKit framework. Here's a step-by-step guide to get you started:
Prerequisites
- Xcode: You'll need Xcode 12 or later to develop and build your plugin.
- Swift: You'll write your plugin in Swift, Apple's programming language.
- MailKit: You'll use MailKit, a framework provided by Apple, to interact with the Mail app.
Step 1: Create a new Xcode project
- Open Xcode and create a new project by selecting "macOS" > "Application" > "Cocoa App" under the "macOS" section.
- Name your project, e.g., "MyMailPlugin".
- Choose "Swift" as the programming language.
Step 2: Add MailKit to your project
- In your project navigator, click on your project's target (e.g., "MyMailPlugin") and select "General".
- Click on the "Frameworks, Libraries, and Embedded Content" tab.
- Click the "+" button at the top left corner and select "Add Other..." from the dropdown menu.
- Navigate to the MailKit framework location (usually
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/System/Library/Frameworks/MailKit.framework
) and select the framework. - Click "Add" to add the framework to your project.
Step 3: Create a plugin bundle
- In your project navigator, create a new group by right-clicking on your project and selecting "New Group".
- Name the group "MyMailPlugin" (or any other name you prefer).
- Inside the group, create a new file by right-clicking and selecting "New File...".
- Choose "Cocoa Touch Framework" under the "macOS" section and name the file "MyMailPlugin.framework".
- Set the "Product Name" to "MyMailPlugin" and the "Bundle Identifier" to a unique identifier (e.g., "com.example.mymailplugin").
Step 4: Implement the plugin
- In your
MyMailPlugin.framework
file, create a new Swift file (e.g., "MyMailPlugin.swift") and add the following code:import MailKit
class MyMailPlugin: NSObject, MKPlugin { func pluginDidLoad() { // Initialize your plugin here }
func pluginWillUnload() {
// Clean up your plugin here
}
func handleIncomingMessage(_ message: MKMessage) {
// Handle incoming messages here
}
func handleOutgoingMessage(_ message: MKMessage) {
// Handle outgoing messages here
}
}
This code defines a basic plugin that inherits from `MKPlugin`. You'll need to implement the `pluginDidLoad()` and `pluginWillUnload()` methods to initialize and clean up your plugin, respectively. The `handleIncomingMessage()` and `handleOutgoingMessage()` methods will be called when an incoming or outgoing message is received, respectively.
**Step 5: Register the plugin**
1. In your `MyMailPlugin.swift` file, add the following code to register your plugin:
```swift
@objc(MyMailPlugin)
class MyMailPlugin: NSObject, MKPlugin {
//...
func pluginDidLoad() {
// Register the plugin
MKPluginManager.shared().register(self, forPluginWithIdentifier: "com.example.mymailplugin")
}
}
This code registers your plugin with the MailKit framework using the MKPluginManager
.
Step 6: Build and run the plugin
- Build your project by clicking the "Product" > "Build" menu or pressing
Cmd + B
. - Run your project by clicking the "Product" > "Run" menu or pressing
Cmd + R
. - The Mail app will launch, and your plugin will be loaded.
Step 7: Test the plugin
- Send an email to yourself or another email address to test the plugin.
- Verify that your plugin is working correctly by checking the Mail app's console output or using a debugging tool like Xcode's built-in debugger.
That's it! You've successfully developed a basic Apple Mail plugin using MailKit. From here, you can customize and extend your plugin to perform various tasks, such as:
- Modifying or deleting messages
- Adding custom buttons or menus
- Integrating with other apps or services
- And more!
Remember to follow Apple's guidelines and review the MailKit framework documentation for more information on developing plugins for Apple Mail.