Unity point email log in
You're looking to implement email login functionality in Unity using UnityPoint!
UnityPoint is a popular authentication solution for Unity games and applications. Here's a step-by-step guide to help you implement email login using UnityPoint:
Prerequisites:
- Create a UnityPoint account and set up a new project.
- Install the UnityPoint SDK in your Unity project.
- Set up a UnityPoint server (you can use the free plan for development purposes).
Step 1: Create a UnityPoint User
In your UnityPoint dashboard, create a new user with an email address. This will be the user that your game will authenticate with.
Step 2: Configure UnityPoint in Your Unity Project
In your Unity project, go to the UnityPoint settings (usually found in the Unity menu or in the UnityPoint panel). Fill in the required information, including your UnityPoint project ID, API key, and server URL.
Step 3: Implement Email Login
Create a new script in your Unity project and attach it to a GameObject (e.g., a login button). This script will handle the email login process.
Here's some sample code to get you started:
using UnityEngine;
using UnityPoint;
public class EmailLogin : MonoBehaviour
{
public InputField emailInput;
public InputField passwordInput;
private UnityPointAPI api;
void Start()
{
api = new UnityPointAPI("YOUR_API_KEY", "YOUR_SERVER_URL");
}
public void Login()
{
string email = emailInput.text;
string password = passwordInput.text;
api.Login(email, password, (result) =>
{
if (result.IsSuccess)
{
// Login successful! You can now access the UnityPoint user data
Debug.Log("Login successful!");
}
else
{
// Login failed
Debug.LogError("Login failed: " + result.ErrorMessage);
}
});
}
}
Step 4: Handle Login Response
In the Login
method, the api.Login
function will send a request to the UnityPoint server to authenticate the user. The callback function will receive the response, which will indicate whether the login was successful or not.
If the login is successful, you can access the UnityPoint user data using the api.GetUser
method.
Step 5: Store the User Data
Once you have the user data, you can store it in your game's memory or save it to a file. This will allow you to keep track of the user's progress and preferences.
That's it! With these steps, you should now have email login functionality implemented in your Unity project using UnityPoint.
Remember to replace the placeholders (e.g., YOUR_API_KEY
, YOUR_SERVER_URL
) with your actual UnityPoint API key and server URL.