Ac of scale mail 5e
In Dungeons & Dragons 5th edition, armor class (AC) is a measure of a character's ability to avoid taking damage from attacks. Here's a breakdown of the AC scale:
Unarmored: 10-12 Characters without armor, such as those wearing only clothing or no armor at all, have an AC of 10-12.
Leather: 12-14 Leather armor provides a moderate amount of protection, giving characters an AC of 12-14.
Chainmail: 14-16 Chainmail armor is a step up from leather, offering more protection and an AC of 14-16.
Plate: 16-18 Plate armor is the most protective type of armor, giving characters an AC of 16-18.
Shield: +2 to AC Shields can be used to add an additional +2 to a character's AC.
Dexterity: +2 to AC Characters with high Dexterity scores can use their agility to add an additional +2 to their AC.
Other modifiers: +1 to AC Other factors, such as magic items, spells, and abilities, can also add +1 to a character's AC.
Here's an example of how AC works:
- A character wearing leather armor and carrying a shield has an AC of 14 (12 from leather + 2 from shield).
- A character wearing plate armor and having a high Dexterity score has an AC of 18 (16 from plate + 2 from Dexterity).
Keep in mind that AC is just one factor in determining a character's survivability. Other factors, such as hit points, damage reduction, and healing, also play a crucial role in a character's ability to withstand damage.